However, if they get put down a second time, then they are dead. Tactics does use perma-death, with a small twist: characters when reduced to 0 HP can be revived or get a second wind, coming back into the fight with reduced HP. These poor supporting characters can be killed and the game goes on. You have a handful of named characters whose death means the mission needs to start again, and then randomly created generic troops who you can, XCOM-style, customize with haircuts, gear and paint-schemes. You command a convoy of Gears, up against the odds and trying to defeat generic evil Locust general Ukkon. Luckily Gears Tactics equips you with several tools for this, ranging from the “disabling shot” option of the standard issue sidearm the Gears carry to lobbing a nice grenade into the enemy ranks. You’ll always be outnumbered, sometimes heavily so, and picking apart these collages of gunfire is tough work. They’ll prioritise this over taking low percentage shots and set up overlapping lines of fire. Mind you, overwatch is a function of the game and boy do the Locust like to overwatch. Melee attacks are particularly powerful and the bayonet charge and gun-mounted chainsaw attacks are usually one-shot kills. This means that the game rewards you for closing in with the enemy, for being aggressive, and the game has a much more dynamic feel than the overwatch-heavy games of XCOM. When you execute a bad guy, all the other members of the squad get an extra action. These executions aren’t just gory eye-candy they serve a key tactical function. If a target is reduced to a low number of HP, then they will be “down” and can be finished off, Gears-style, with a brutally graphic execution animation. Hits from weapons will reduce the hit points of the target, though most out-of-the-box weapons will need a few shots to put down even the average Locust grunt thankfully the melee-centric Wretches can be cut down by just one good shot. Shooting is fairly simple too: you can cycle through targets with the shoulder buttons and the chance to hit shows up over each target, though once again you’re at the mercy of the RNG gods and will miss the occasional high percentage shot.
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